
Unlike starting pitching skills, batting silver skills actually do seem to work relatively well as thirds. They don't necessarily have to be another one of the top batting skills. The third skill in your set can prove to be quite important if you want to remain competitive. Getting to at least 100 SPD with the train + set deck should be your priority if you want to use these sets. I will also assert that in my experience, in-game stat boosts do not help with getting to the supposed `100 SPD threshold (I've had BC + Leg Day push my 92 SPD guy to 108 in game, only for him to hit. You're likely sacrificing way too many points from EYE to get to that stat threshold. If you're pouring 30+ points to get SPD up though, maybe consider one of the other sets mentioned above. As long as you can keep the overall stats relatively reasonable, BIU with any of the other three skills is right up there with Charisma/SI. Primes and Vintages can have this problem too.īut that doesn't mean that should stop you from trying. Most normal cards, especially DHs, cannot achieve 100 SPD without compromising the train and completely sacrificing either POW or EYE. The issue that many players face is how many of their best cards can never get to 100 SPD even if they pour 20+ points into the train + ST. Probably the most controversial opinion here, but BIU is a terrible skill. C, but sometimes Sīarrel It Up 8 + Charisma/Spotlight/Slugger Instinct

Surprisingly low average and HR numbers compared to the other sets above, even with comparable hitting stats. Bīatting Machine 8/Spotlight 7 (interchangeable with which skill to 8 here) They have places in the lineup depending on what your team needs. SI/SL is a monster HR hitting set until you see how many PAs your player has and how low the average has fallen. Char/BM looks great in all categories except HRs, which can cause RBI numbers to fall flat.

It's a game changer and makes this set almost reach the levels of Charisma/Slugger. I used to be a lot less excited about this set until I got Charisma 8 to pair with Spotlight. Half my lineup has it and I wouldn't trade it for anything else (other than BBH/Pioneer.). Hits HRs, hits XBHs, and has a decent average + OBP. Not much else to say about it other than it is Mr. Many of my trains will look to maximize EYE, with EYE 1 in over half of my trains.

I find CON to be pretty much worthless as skills determine batting average much more than the stat value behind the card. My focus on batters is to keep POW and EYE as high as possible. I am aware that better skill sets exist, but I am offering the combinations of two skills that will remain strong even when facing those scary 120+ OVR teams. No, I didn't get there all F2P, but my team was still pretty decent in the ~800-1000 range before I spent money.Īnother note is that these sets are the most realistic batting sets for F2P and low budget players. I figured I would share my perspective on skills since my team has recently become much more competitive on the Ranked ladder despite not having a single team signature card on the batting side (and only 2 team sigs total). I was thinking about this topic because the PSCT packages dropped again, and thinking about the rates of actually hitting a good batting Legend skill is depressing. But not all our teams can utilize these skills effectively, or in the case of the Legend skills, even roll them! So by now we've seen batting skill guides raving about Legend skills (Pioneer/Bad Ball Hitter), Barrel It Up, Spotlight.
